When you’re reading fantasy and sci-fi novels, you might be tempted to pick up the genre-defining, high-stakes strategy game Savage Worlds.
For the most part, it seems like the game’s creators are taking a different approach to storytelling than the genre is accustomed to.
Instead of setting the story in a post-apocalyptic, post-nuclear, postapocalyptic world, the game has the player controlling a group of adventurers that travels through a fantasy world where magic is omnipresent, technology is new, and everyone is a leader.
The game has a “realistic” setting, so it’s easy to see how it could be used to explore themes like racism, classism, and sexism, among others.
But if you’re a fan of the genre, Savage Worlds is definitely worth checking out.
The world’s magic is literally real!
You can cast spells, learn spells, and even take the form of a powerful creature.
But the game isn’t all fantasy.
In addition to its setting, the players can also use the game as a sandbox for exploration, with each area of the world having different rules.
The book “Sage’s Guide to the Planes” is an easy to read and highly recommended introduction to the world of Savage Worlds that introduces players to the game.
It includes a “quick start” guide and a “fantastic world.”
In the book, the book contains the rules for creating your own world.
But in the world in Savage Worlds, each world is actually created by the player.
In the first world, a small city called Gilead, players must make their own characters, with their own background, goals, and relationships with others.
The second world, called the “Second World,” is a world that has been turned into a warren of ruins.
Players must fight their way through this “unusual world” to find the one person who can solve the mystery of who is behind the mysterious “Lost World.”
The final world, “The Other World,” contains a whole new set of rules that take players into uncharted territory that they never imagined existed.
These are the rules of the game, and they’re all the more impressive because the players are actually building their worlds.
They are creating their own worlds.
The players are the creators, the creators of their worlds, and the creators have the power to create and maintain them.
This creates an amazing dynamic, as the players work to create their worlds in the best possible way.
It’s a fascinating approach to writing, because it allows the writers to tell stories that are rich with depth and meaning without requiring the player to put in the work.
Savage Worlds can be very fun for the player, and it is a game that has great potential for the RPG genre.
The books and other products that Sanderson and his team released as part of the Savage Worlds Kickstarter campaign are fantastic and well worth your time.
For an even more in-depth look at Savage Worlds and its creators, I highly recommend this video.
If you’re new to the genre or interested in learning more about it, this is a great introduction.
It’ll give you an idea of what Savage Worlds’ world looks like and gives you a better understanding of the setting and its people.
If your favorite fantasy RPG doesn’t have any of these books, you can find more great material on Amazon.com.